Scope of Artificial Techniques in Our Lives

May 11, 2022

“If the universe is true, let it then be perceived in the state of deep sleep also. As it is not at all perceived, it must be unreal and false, like dreams.”

This is quoted by a great scholar in the non-duality concept of India, Adi Shankaracharya.

The reality of life is still an experimental, observational, and action-driven manner. However, it is unknown in terms of results and future predictions. The universe and its massive existence are only known to the scope of the observable universe. We know very little about the universe, then there are possibilities of having a multiverse. As a result, based on existing data, it is unlikely to be certain what is the reality.

This huge amount of inconsistency and possibilities are not accountable by any computer. What if all this is fake? Is that a reality that we are experiencing throughout our lives? Or just a deception performed on us with some sensors (like simulators) that let us experience ‘the space, time and matter’. The possibilities of being the universe real or fake are as much as the possibilities that multiples – 

‘The number of a living being, their life span, their thought-operations about different observable things within seconds’. 

If we get to know that this is a simulator in which we are living, then most probably there would be multiple simulators that are running and controlling us. 

What is Real?

The emerging technologies in the world are bringing more solutions to human challenges and making their lives easeful & progressive.

The impact of artificial techniques has been significant in the past few years. The adaptation of technology in the human race is increasing exponentially day by day. The major role in this change was by

‘Enhancing real-world experiences with virtual or fake realities’.

We observe things with our senses in this physical world, which can be deemed reality and when we mention upgrades, we are making some portions of tangible observable items to be present in the virtual world. It might be a computer, any electronic device, or more especially a mobile phone.

Computers were designed to perform various computations and run programs to make our work easier, and the telephone has evolved into a mobile phone that is utilized as a communication medium today. However, more advanced approaches are currently utilized in these gadgets.

As a result, many items and tasks that formerly required their own existence can now be seen and used by a computer, mobile device, or any other wearable device. As an example, calculators, clocks, calendars, notepads, documents, cameras, games, books, and other items used to be physically present, but now more of these items can be accessed via mobile phones and computers. There’s little question that technology can shrink these observer devices to the point where they can fit upon our senses and go unnoticed.

This transition from the physical to the virtual world occurred on a massive scale, and it had a significant impact on our way of life. Many physical artifacts were abstracted, demonetized, democratized, and digitized into smaller gadgets after being integrated into compact physical models.

Different types of computer-generated perception enhancements of reality: 

There are mainly 2 types of such techniques VR (Virtual Reality) and AR (Augmented Reality).

1. Virtual Reality:

In VR, we make users’ perceptions completely based on virtual information. In this way, we bring users’ attention partially away from real-world experience. Human sense organs are occupied with some wearable devices that block the connection with the outer world and make you experience the virtual world. 

VR technique makes our eyes and other senses covered with devices that take us to a total computer-generated view and yet close to reality. 

It brought a new era in computer gaming experiences. It also brings many jobs effortlessly, such as Healthcare practices, Visualization of designs, manipulations of an object’s shape, size, and colors, planning/tactics for businesses, Education and experiments, etc. 

2. Augmented Reality:

The word augment is taken from the Latin word ‘Augére’, which means to add or increase. It does not cut out the real world but rather it’s an enhancement of the real world with virtual objects. 

You can see and experience some virtual or imaginary objects playing around you. This may have some wearable devices or some set up outside to make it possible. Our senses partially experience the real and virtual world. It is also called MR (Mixed Reality) when it comes to interacting with these virtual objects within the scope of the Augmented world.

Lots of apps like Pokémon go, Snapchat/camera app, google glass/maps, etc. are use the AR technique. The top highest-grossing media franchises of all time have all top 10-15 projects made using AR and MR.

Scope of VR and AR in our lives

Many of us work in the domains listed below-

Healthcare, Manufacturing, Civil and Mechanical Design engineering, Military, Arts, Sports, Entertainment, Science and Researches, Software and Technological, etc.

If you know that your domain is already using any sort of VR and AR technology, it will be going to disrupt your field with its impact for sure. As such the technologies are yet to make it into business because it is still expansive and not handy/portable tool or device readily available to make it a successful progression. Think about common human psychology to not to wear prescribed spectacles or masks during the pandemic and we expect them to wear a box over their eyes for a minute long, which seems not possible right now.

VR and AR have a lot of impact on our learnings and training in today’s world. Working on cognition-based learning is not new, we learn more effectively from visual or experience-based knowledge than what we read.

If you look at this chart, you’ll see that our educational system is based on the former, but not on how our bodies are cognitively capable of learning from the latter.


VR-AR is useful in designing various graphics, whether it would be arts-related or interior designs or healthcare bio-structures or be it a business model or technical architecture. 

It is very useful in various physical training and experiments-based education, scientific research, and remote access or assistance. 

AR helps us in logistics, disaster relief, purchasing ideas, shopping online and data analysis, etc. 

Specially VR helps us to work on dangerous areas, impossible learnings like the flow of nutrients in the body, make things happen that are not allowed or restricted in the real world such as mission games, etc. 

Also, doing some work that is expensive in the real world, VR can solve the problem. 

Which is the best among VR and AR?

The answer to this question cannot be static. Things are changing drastically with technology and hence VR and AR making competitive, yet independently the best in their fields. 

Few things such as firefighting training or medical operations can be easily performed using VR. Also, AR brings more impact in learning real-time experiments to guide with the steps based on the condition, learning car driving, or looking for an address on a map, etc. 

When to some extents AR and VR being merged, we call it XR (Extended Reality). This concept is to utilize both VR and AR to a level where it is very difficult to recognize the real world and the fake information through XR deception. The Virtual items are mixed up and developed so close to real-world experience and hence switching between VR-AR would be marginally recognizable. 

Disadvantages and Areas of Improvements

  • Both VR and AR are too expansive when we talk about full-fledged access to them. need to work on it to make it more compact, tiny, and yet cheaper like the many other devices that have been done.
  • Extra load on human senses can be dangerous for the practice of perceiving the real world and it also may impact psychologically and physically. Need to make it more adaptive and easier in handling.
  • Data overflow and its effects on the personal life, as this technology going to occupy our senses and more interacting with our activities and collect more detailed data. In this way, it always is a threat to our privacy.
  • Need to follow digital/cyber rules, ethics and precautions are mandatory. 

3D Hologram

It’s one of my favorite VR-AR experiments. We do this by projecting objects from the physical world onto a screen so that we can see them as they really are in front of us.

Unfortunately, as we are about to touch anything to perceive it through our skin, our hands pass through the projections. To make it work, you’ll need a lot of expensive equipment and additional settings.

Imagine being able to communicate with, feel, and touch your ancestors or someone you’d be willing to do so with, Just incredible!


You can read and watch many articles, research papers, publications, and movies on VR, AR, MR, and XR to better grasp this.

You can also look for VR-AR-XR-based films like The Matrix, Spiderman: Far from Home, Ironman, Wall E, The Truman Show, 2001: A Space Odyssey, A.I., and others.


Are we able to watch our bodies in such detail that we can detect shortages or diseases early enough to take proper safeguards, release the appropriate hormones, and automatically heal injuries? Well, not yet, because knowing about our true world is really difficult. Can we ever wake up from the dream or simulator, assuming it exists and mankind has advanced far enough?

Will the machine seize control of our senses, obliterating reality for all time? Can we dig deeper into this technology or consider how you’ve incorporated it into your regular life and to what extent you’ve gotten acclimated to it? Can you incorporate VR/AR into your business and observe the results?

Because VR and AR have merged many resources and tools, you will be able to grasp things more fully and fast.